Wednesday, May 26, 2010

User Testing # 1

3 People tested out our board game today (May 26,2010).

  • We kept quiet and just record the whole play session.
  • Too bad we missed the chance of recording when we are interviewing the players for feedbacks.

The Players (Jason, Aveline and Elie)

Feed Backs:

We need to prepare a manual that provides the layout as well as card description.
WE NEED THAT!!! SERIOUSLY.

STATE THE OBVIOUS IN THE MOST NOTICEABLE FONTS (BOLD).
-How to start. Each player start out with 2 Metal,2 Plastic, 2 Glass.
-All Junk card in hand must be kept secret from other players.


USE EASY ENGLISH FOR USER-FRIENDLY GUIDE... WE TARGETING KIDS!!
  1. Logo change ( the current logo looks like a space-ship/ alien/ sci-fi) Green = Alien, Circle thing = Space Ship)

    2.Rule Book Simplicity needed for easy English

    3.Consider Modify card to stay as it provide fun to the game

    4.Image of Prowler and Collector have to be more obvious. (iconic like the prototype)

    -Prowler is a word that not even a college student will come across.
    - so we make the image have Evil Eyes, Red evil looking eyes for Prowler to symbolize a thief because that card allows players to steal cards from other players.

    -Collector: I suggest make the hand bigger to show the sucking trash action.
    - Worker: Add a BIG wrench behind the worker's back
    The wrench looks something like this.: http://blogs.toolbarn.com/mattg/uploaded_images/rapidslide-wrench-748854.jpg


    +Plus point more or less

    1. Action and Flavour description is ok when players can differentiate them in bold fonts and italic fonts.

      2. Understandable images (some) Elie said: Mechanic looks like a killer.

Anyways, so far I can generally say that the minor detail makes the rule book difficult to understand.

Upload a video of them playing soon. (wait for Raymond)
No interview footage.

Tuesday, May 18, 2010

LINKS TO THE CARDS

Unofficial card design: check and give feed back.

New Versions:
Card Back cover:http://sadpanda.us/images/134717-JBDKQYK.png

Board Layout: http://sadpanda.us/images/134716-HHA1WU6.png


Old Versions:

Card Backcover : http://sadpanda.us/images/134704-XF0PJ79.png
(error: Misspelled "Modify")
Board Layout: http://sadpanda.us/images/134702-XWQ9JXH.png


Card Template
http://www.npshare.de/files/9f17dd7c/CARD%20template.ai

Link to card template for ROBOT,EVENT,MODIFY, and FACILITY CARD.

Note, ERROR in file: misspelled on "MODIFY" Card. don't copy the notes.

Friday, May 14, 2010

Progress (Raymond)

This is my work progress...
Done all this only for now...

This is the prowler
Next is the Collector
Then Worker
Magnetic Storm next in line.
And who can forget Locust Swarm..
Why is it so small u ask? Coz it'll focus the locust more and the size of it..

Why no shadows in each of the art?
Coz i'm lazy! I'll never shadow them!
Muahahahaha*koff koff*
Actually I give up! I'm not doing anything anymore!

Raymond out.
P.S - Was juz joking bout everything. Feel free to comment by the way. Continuing to do work now. =D

Wednesday, May 12, 2010

Game Tweak + Graphics Document #1

Now that the game is more or less done in the gameplay department, we just need to tweak things.

First up, scans for Raymond. Sorry for being rather late about it, I got carried away with beating ghouls up with a bass guitar. Fallout 3 Mods <3

http://sadpanda.us/images/131931-ZDUY9C1.jpg
http://sadpanda.us/images/131932-3KJVK0T.jpg
http://sadpanda.us/images/131933-1B2986V.jpg
http://sadpanda.us/images/131934-VYRI0YO.jpg

We more or less decided on how to breakdown the work. Wayne wasn't here on Tuesday, we'll get to you tomorrow about that. If you don't come tomorrow then I'll plaster you with facebook messages.


As for tweaking and adding to the gameplay to get our net 6% on Monday.

5 New Event Cards:

Hooligan - Some hooligans have come to mess things up! They have destroyed some recycled goods. Each player puts a Green Point back into the Junk Pile.

Sponsor - A corporation wants to sponsor the cleaning effort. You may take a free Collector.

Scrapper - A scrapped has arrived to take apart unwanted robots. You may scrap an extra robot this round during phase 2.

Scorching Heat - The hot sun prevents you from going outside! You may not collect a Junk Card this round (AKA skip phase 1. Collector Robots may still collect)

The new idea was gamble cards. Basically during the start of each turn, a player may choose to take this card. These cards may provide advantages or disadvantages, hence its a gamble. They will be called Modify cards, as they are related to the player modifying their robots and the like. For now the ideas are:

Nitro Booster - You managed to make a booster for your collector robot. It can now move twice as fast! If you own a collector robot, it may collect 2 junk cards this turn.

Failed Booster - Your attempt at making a booster for your collector robot has failed! If you own a collector robot, it has been damaged and may not perform an action this turn.

Recycle Overcharge - By routing more power to your recycling center, it can temporarily operate more efficiently! If you own a recycling center, it may recycle two junk cards this turn.

Recycling Short Circuit - You tried routing more power to your recycling center to make it operate better but you overdid it and some systems have short circuited. If you own a recycling center, it may not function this turn.

Enhanced Prowler Vision - By modifying your Prowler's circuits, you managed to temporarily increase its vision! If you own a Prowler, you may look at another player's hand before choosing and taking whichever junk card you want when performing its action this turn.

Damaged Prowler Sensors - You messed up modifying your Prowler's circuits and its sensors were damaged. If you own a Prowler, it may not perform an action this turn.

If you guys got any/better ideas or any suggestions or think these ideas have problems, think about it and discuss it when we get back together. Or post it here.