Friday, April 30, 2010

Game Design Document #3

Revised version of the game with reduced complexity and 200 cards.

Cards:
Total: 200

Junk Cards

30x Metal
30x Plastic
30x Glass
These are the resources of the game, required to perform the actions in the game. These are arranged separately in three stacks. These three stacks are called the junk pile.
Total: 90

Robot Cards
20x Collector
Cost: 1 Metal, 1 Glass, 2 Plastic
The collector robot may collect one junk card. When using the collector robot, take one junk card of your choice from the junk pile.

20x Thief
Cost: 1 Metal, 2 Glass, 2 Plastic
The thief robot may steal a card at random from another player. When using the thief robot, take a card at random from another player's hand of your choice.

20x Worker
Cost: 2 Metal, 2 Glass, 1 Plastic
The worker robot is used to create gardens, farms and recycling centers. The worker robot is 'used' up when creating these facilities. You may need more than one worker robot to create a facility. When using the worker robot to create a facility, return the worker robot cards back to the robot pile. Take the facility card being created and put the junk cards from the worker robots underneath it.

Total: 60

Facility Cards
20x Garden
Constructed with two worker cards. This provides the player with 8 victory points

20x Recycling Center
Constructed with one worker card. You may recycle one junk card into 1 victory point per turn. When doing so, set aside a junk card in your hand face down. You may not use these cards anymore.

Total: 40

Event Cards
Mechanic Arrival - A mechanic has arrived in the area. You may build 1 more robot than usual.

Recycling Truck Arrives - A recycling truck has arrived in the area. You may recycle 1 junk card.

Magnetic Storm - Due to a magnetic storm, no robots may take any action.

Power Outage - Due to a power outage, recycling centers may not function.

Locust Swarm - A locust swarm in the area prevents any gardens and farms from being made.

Police Patrol - Due to a police patrol in the area, thieves may not be used.

Flood - There has been a flood! You and your collector robots may not collect any junk.

Tornado - A tornado is sweeping through the area. At the start of your turn, the player to your left removes a junk card from your hand at random ant puts it back in the junk pile.

Trader - A trader has arrived in the area. You may swap one junk card in your hand for any junk card of your choice in the junk pile.

Rubbish Collectors - Some rubbish collectors have arrived. You may collect one extra junk card.

Total: 10



How to Play:


Start:
Each player takes 2 of each junk card. They do not have to show these junk cards to the other player. The players decide who starts first and then follow the following 5 phases in turn.

NOTE: THESE PHASES HAS TO BE FOLLOWED IN ORDER

Phase 1:
At the start of your turn, take 1 junk card of your choice.

Event Cards
If you are the first player starting, take an event card and reveal it face up. The rule written on the event card applies to everybody until a new event card has been revealed. When all event cards have been revealed, reshuffle the event cards and repeat the process.

Phase 2:
You may choose to recycle one robot that you own. Take the junk cards underneath it used to build it and put them back in your hand.

Phase 3:
Any robots you own may perform their action. One action per robot.

NOTE: When using workers to create facilities, you may create more than one facility if you own that many workers. There was a misunderstanding about this today.

Phase 4:
You may build one robot. By doing so, take a robot card and put it into play face up in front of you, showing it to everybody. Put the junk cards needed to build the robot underneath it. You may only build up to 5 robots.

Phase 5:
You may use a recycling center if you own any.

How the Game would End:
Players repeat the 5 phases in turn until all junk cards have been drawn. When the last junk card has been drawn, continue the game and play until the 4th player is done with his turn, then the players will finish the current game.

Winning:
When the game has ended, each player counts up the number of points they have. This is determined from the number of cards recycled in addition to the number of gardens or farms the player owns. The player with the most points is the winner.

Strategies:
Using recycling centers is the speedy option. You can build them quickly and start recycling materials. Another advantage is that you can thrash your robots when the junk cards are running out and recycle those materials as well before the game ends.

Using gardens is the more efficient option. You use 10 junk cards to receive 8 points. With the recycling centers you have to use up 5 junk cards, then only you can start converting 1 junk card into 1 point. Building gardens also slows down the rate at which you get junk since you have to make space for your two worker robots and it is also slow. You require three turns to build a garden.

6 comments:

  1. so far, you stated the how player can win but you should also state how the game ends... Junk pile all gone and/or one player success in building and filling all five buildings slots. etc.

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  2. come to think of it.. if we limit the building to 5.. those who build lots of gardens will kinda lose to those who build 5 recycling plants dont u think?

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  3. I did say the game ends by finishing the junk cards.

    Anyway we will need to test the game and balance the points later. Either reduce the points of the garden or make recycling worth 2 points instead.

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  4. Well, all have been said... monday morning then :3

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  5. To Alvin: Yes you did mentioned under the phase session.
    I edited your note a bit as I got a misunderstanding on this paragraph:
    Players repeat the 5 phases in turn until all junk cards have been drawn. When the last junk card has been drawn, the players finish the current round. (play until the 4th player is done with his turn)

    I highlighted this paragraph with "How the game would end"
    Here you said "round" but could be more direct if change it to "game".

    ReplyDelete