Wednesday, May 12, 2010

Game Tweak + Graphics Document #1

Now that the game is more or less done in the gameplay department, we just need to tweak things.

First up, scans for Raymond. Sorry for being rather late about it, I got carried away with beating ghouls up with a bass guitar. Fallout 3 Mods <3

http://sadpanda.us/images/131931-ZDUY9C1.jpg
http://sadpanda.us/images/131932-3KJVK0T.jpg
http://sadpanda.us/images/131933-1B2986V.jpg
http://sadpanda.us/images/131934-VYRI0YO.jpg

We more or less decided on how to breakdown the work. Wayne wasn't here on Tuesday, we'll get to you tomorrow about that. If you don't come tomorrow then I'll plaster you with facebook messages.


As for tweaking and adding to the gameplay to get our net 6% on Monday.

5 New Event Cards:

Hooligan - Some hooligans have come to mess things up! They have destroyed some recycled goods. Each player puts a Green Point back into the Junk Pile.

Sponsor - A corporation wants to sponsor the cleaning effort. You may take a free Collector.

Scrapper - A scrapped has arrived to take apart unwanted robots. You may scrap an extra robot this round during phase 2.

Scorching Heat - The hot sun prevents you from going outside! You may not collect a Junk Card this round (AKA skip phase 1. Collector Robots may still collect)

The new idea was gamble cards. Basically during the start of each turn, a player may choose to take this card. These cards may provide advantages or disadvantages, hence its a gamble. They will be called Modify cards, as they are related to the player modifying their robots and the like. For now the ideas are:

Nitro Booster - You managed to make a booster for your collector robot. It can now move twice as fast! If you own a collector robot, it may collect 2 junk cards this turn.

Failed Booster - Your attempt at making a booster for your collector robot has failed! If you own a collector robot, it has been damaged and may not perform an action this turn.

Recycle Overcharge - By routing more power to your recycling center, it can temporarily operate more efficiently! If you own a recycling center, it may recycle two junk cards this turn.

Recycling Short Circuit - You tried routing more power to your recycling center to make it operate better but you overdid it and some systems have short circuited. If you own a recycling center, it may not function this turn.

Enhanced Prowler Vision - By modifying your Prowler's circuits, you managed to temporarily increase its vision! If you own a Prowler, you may look at another player's hand before choosing and taking whichever junk card you want when performing its action this turn.

Damaged Prowler Sensors - You messed up modifying your Prowler's circuits and its sensors were damaged. If you own a Prowler, it may not perform an action this turn.

If you guys got any/better ideas or any suggestions or think these ideas have problems, think about it and discuss it when we get back together. Or post it here.

3 comments:

  1. My idea of modify cards..

    Transform Collector - accidentally programmed your worker bot to function as collector. your worker can now collect for this round only.

    Transform Prowler - accidentally programmed your worker bot to function as prowler. your worker can now steal for this round only.

    Berserk - your worker went berserk after you messed up modifying it. you and your robots wasted time trying to stop it from thrashing around. Lose one round.

    tats all i hav for modify cards..

    the other idea i hav for this cards is

    Collector was mobbed - your collector was mobbed when trying to gather materials. you can only collect one.

    Suspected - you are being suspected for polluting the earth. lose one turn.

    Unfair Advantage - you can frame someone else to slow him/her down. tat person will lose one turn.

    that was my idea until i saw the word "modify". juz giving ideas.. =D see wad u guys think.

    ReplyDelete
  2. Extracted Robot -One of your robot is extracted and left with only the shell of the robot. You can now trash only one robot of your choice to gain one green point. Take back the materials that built that robot which you had trashed.

    Abstracted Collector - You can take back the materials of a collector and return to own hands, the collector is abstracted but still functional until you choose to trashed it. Player does not receive green victory point when the collector is trashed.

    ReplyDelete
  3. Statement:(A note to be included in our manual book for the Modify Cards)

    "All the modify cards can only affect one robot/facility unless stated."

    Why I state that because I felt that some player may misunderstand the 'if you have a collector/ what not' phrase.

    A player may be confused and think that the modify card can affect all the collectors/facilities available if the manual didn't say anything about it.

    Example:-
    I got 4 collectors and I got The Nitro Booster modify card which let me collect one more card "if I have a collector".

    However,I can only take 6 instead of 9 because there is only one Nitro Booster modify card.

    -----------------------
    The example supports my statement.

    ReplyDelete